As promised last week in our preview to the 1000th episode of Monday Night Raw, this week we’re looking at undoubtedly the worst wrestling game to grace this generation of consoles: TNA Impact. Impact was released in attempt to challenge the WWE’s monopoly of the wrestling genre in video games. Did they succeed? In short, no they did not. I had more fun playing PSOne games than what TNA and Midway presented in this abomination.
Let me quantify why Impact is a terrible game. I recently picked up a copy of “WWF Attitude” from a charity shop and found it to have a more extensive move list than Impact enjoys. For instance, in Attitude you can grapple from behind. You can’t in Impact. It hides it relatively well of course, moves like German Suplexes are in the game but they all start from a face to face position, usually initiated by ducking a clothesline and going behind. All the moves are the same as well. Even the first Smackdown games for the original Playstation had variations of moves depending on the wrestlers you were controlling (Rock’s spinebuster was different to Triple H’s for example), yet there’s very few variations of the same way to give any sense of individuality of the wrestlers you’re controlling.
There are different core styles of wrestling styles: high flyer, grappler being the standards. However, this essentially creates 6 different wrestlers with a finisher being the only thing that makes a wrestler unique. While we’re on the subject of finishers, they feel severely limited. Each character only has one finisher. For instance, if you want to use Sting’s “Scorpion Deathlock” or Kurt Angle’s “Angle Lock” you’re screwed, as the only moves featured for those guys are the “Scorpion Deathdrop” for Sting and the “Angle Slam” for Kurt Angle. Not to mention that each finisher is set up the same way: fill IMPACT meter, strong grapple facing your opponent, press circle and your finisher will be delivered.
Another thing that should be noted is the game play. Due to the repetitiveness of the moves and carbon copied character there isn’t much variety in the matches. This doesn’t really lend itself well to having fun matches. It flows well to start with but the lack of moves and variety in the characters is a total deal breaker in terms of creating absorbing, fun game play. The first few matches you’ll enjoy while you’re getting the hang of it, but after that it becomes a drag to play. It’s also near impossible to kick out of your opponents pins. It’s the most fiddly kick out system in the world. You have to do something with the left analogue stick. I’ve look at other reviews and see if anyone else has mentioned it and it seems to be a problem that is universally brought up. There’s also been an attempt to implement an innovative reversal system. The logic being that you can reverse any move besides finishers. While this is cool in theory, it just ends up being extremely frustrating when you’re spending ages reversing reversals of reversals reversed. Confused? Trying playing it!
One thing that should be noted is a positive is how good it looks. Yes, it’s not exactly hard to make games that look brilliant these days (when was the last time you saw a game with horrible graphics?), but Impact really does look superb. A lot of the guys look as if they’ve almost been ripped from a TV screen. Admittedly, they didn’t have the same difficulty that THQ has with the WWE. Impact’s roster is compact at best and a joke at worst given the size of it, but it has allowed the developers the scope to make each wrestler look great. Another nice addition to the game is a gallery of extra’s. Yes I know, usually extra’s are uninteresting things which take forever to unlock and ultimately prove to be wholly unrewarding. In Impact, you don’t have to unlock them as they’re available from the start. There’s highlights of five matches from TNA history, including the first match in TNA history featuring AJ Styles, Jerry Lynn and The Flying Elvises (horrible, horrible gimmick!). While this doesn’t save the game, it’s a neat little touch to show that TNA as a promotion is better than this horrible game.
There is also a career mode but I can’t really go into detail about it unfortuantely. The storyline felt Russo-esque. Think Ric Flair getting buried in a desert in WCW crossed with Cactus Jack’s amensia storyline and you’ll come up with something close to TNA’s career storyline. Horrendous, I didn’t even get past the tag team section where you team with Eric Young. Remember Suicide? He’s who you play as in the career/story mode.
In short, Impact was TNA and Midway’s chance to create a game that could’ve challenge the WWE’s monopoly of the genre and to garner themselves some positive publicity. Instead, they created another bad wrestling game and showed themselves to be a second rate promotion with a second rate developer. Which is a shame given that the “Smackdown v Raw” series was never really amazing or a special franchise: but it was solid and relatively enjoyable, which is a far call from TNA’s offering. In fact, I’d advise you to go and pick up a copy of “Here Comes The Pain” before parting with the cash for “Impact” if you still have a PS2. Better gameplay, better stories, better everything pretty much!
I can only offer my sincerest apologies to the unfortunate souls who paid £40 for this on release, I paid 1p plus shipping and I feel ripped off!
Feel free to follow me on twitter @MichaelBrown_91
I’m glad I’m not the only one who remembers Ric Flair being attacked in the desert
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I’ve only mainly read about it unfortunately. I never had the privilege (I use that word loosely) of seeing it and following it with my own eyes!
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I have. Believe me you don’t need to see it.
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I saw this game in Tesco and said to myself ”hmm, this looks pretty good” but then I read the back of it and it screamed ”shit”. After reading your review, I am so glad I didn’t buy the game.
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It’s pretty brutal. I’m not lying when I say WWF Attitude had a more extensive move set!
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WWF Attitude was good at the time but Impact is so much newer like. So glad I didn’t buy it, it costs like 30 euro! lmao
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I tried playing some of my old wrestling games and the gameplay sucks so bad. Back then, it was awesome but now the newer games are so much better.
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I wasn’t exaggerating, I had just played Attitude and impact engines and shine taken away, the “Attitude/Raw Is War” core gameplay is better than this in my opinion.
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Forget wrestling games! I want another Marble Madness!
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Only played this game once. Got stuck on a match early on, realized that you have to win every match to advanced, quit.
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Very poorly designed. At least with WWE career (before RTW) mode it went along even if you got beat while you could still get attributes to improve your current wrestler until you were ready to compete for the belts. Leaves this well in the shade. And that’s games from a decade ago, released 5/6 years before Impact!
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WWF No Mercy is still an awesome game!
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Just because…
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I never noticed that he had a catchphrase!
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You didn’t?
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I never actually had the privilege of playing “No Mercy.” I hated the N64 controllers with a passion, so clumsy and awkward.
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I did hear the next generation of systems(in 5 years or so) will have controllers that could be gel-based so you can get a better grip on it.
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I enjoyed the storylines in the WWE SvR video games. I played the career/season modes in the SvR games just to see how the storyline ended.
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I prefer the career modes in the old “Smackdown” games to the RTW in SvR. Was far more open ended and you could go anyone as opposed to being forced to play as a particular wrestler (ie having John Cena shoved down our throats), even if they were just rehashes of old WWF/WWE storylines! Some of the RTWs were cool though, Christian’s in 11 was pretty entertaining, along with Jericho’s in 09/11.
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I gotta agree on how poor the moveset and execution of moves were. I found during the majority of my matches, I’d just end up doing the same 2 or 3 moves, just waiting to be able to hit my finishing move. Another annoying part was the pinfall, if you got pinned, it was quite awkward to kick out. This made for major annoyance in Online matches, as all people would do, was run, shoulder barge and pin. I gave up Online quite quickly. As for the Career, I thought it was nicely done, and aside from the way it began with your character being buried in the desert, I enjoyed it. It was clever building up from the indy side, to the top. Only downside I’d have to this, your character should start off as some basic guy, and build up attributes, muscle and learn new moves along the way.
I’m sure I’ve seen rumours of a second TNA game in the future, and all I can hope is Midway don’t have the contract, and someone better steps in to make it. Preferably not Acclaim!
Oh, and I’ve got the TNA Impact game for the mobile phone. Think it was released about 2 years ago, and I got it cheap. Decent little game and I find it more enjoyable than this console game!
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I have to disagree with the idea of it. The indie touch was nice but what indies use 6 sided rings! Seemed a bit rushed as well, would’ve been good if that part had been longer and it was more of a fight to get yourself up there. I mean seriously, you make the big leagues after three matches?
The licence has been picked up by Southpeak Games, after Acclaim ran into financial difficulties. If all their games are as bad as this, not exactly hard to see why!
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